Jerrick Ban
Tomorrow Starts Today
Hello! I'm Jerrick Ban, a student at the University of Notre Dame studying Computer Science. I am interested in SWE, XR, AI, Game Dev, and ML opportunities. My dream is to help as many people as possible through technology and innovation!
Employment
Stryker SWE Intern 2023
Worked with Stryker's Holodeck hospital simulation internal application. Developed a Kotlin-based IntelliJ plugin that validates the correctness of Holodeck hospital worlds and also created a centralized web app using 11ty that groups all the Holodeck's documentation into one place. Both were completed from scratch.
Data Structures Teaching Assistant
Led office hours to strengthen students’ understanding of the coursework and to aid students struggling with their coding assignments. Graded code, checking programs for appropriate complexity, style, logic, and memory usage.
First Solar Data Science Intern 2022
Visualized, predicted, and automated solar module performance data to enable faster and more reliable performance prediction and analytics using various Python packages. Wrote Python scripts to automate time-consuming tasks. Worked extensively with SQL to query data for processing.
Leadership Developement Intern 2024 -
VR Product Management
Prototyped a stress feedback product as a part of Axon’s VR law enforcement training ecosystem. Made data-driven decisions on product prototype features and scope based on market research and customer interviews. Created Proof of Concepts of custom GPTs to streamline alpha/beta testing schedule generation, dispatcher dialogue scriptwriting, and pull request summarization within the VR division.
Projects
Dungeon Death
My first ever 2D-platformer video game developed in Unity. Dungeon Death is a platformer RPG where the goal is to successfully pass three levels of a dungeon to escape. Check it out at https://simmer.io/@Scorpluf/dungeon-death
SpeedSearcher
My first ever 3D game developed in Unity. Check it out at https://simmer.io/@Scorpluf/speedsearcher
Undergraduate Research
MIMOSA: Collaborated with a Ph.D student to develop and publish an Adobe Premiere Pro extension, MIMOSA, designed to split and track independent sound sources from videos for a more immersive experience. (HTML/CSS/Javascript/ExtendScript)
VIVRA: Developed an application using C# and Unity in a VR environment that utilizes Large Language Models to summarize live speech into interactive balloon visualizations.
Notre Dame Hesburgh Hackathon 2022
Collaborated and Communicated effectively with 3 other team members to publish a functioning solar power consulting web application to the internet within 2 days. Organized, Analyzed, and Extracted online data about residential solar systems using Python libraries to enable back-end development. Check it out at https://sol-solutions.vercel.app/
Cardtorium
Open Source Civilization-style turn-based 2D strategy game that I developed with a team using Godot. I contributed by programming various features as well as leading the artwork. Visit the website to download the MVP at https://open-source-software-development.github.io/Cardtorium-Website/#/index
Contact
Get in touch with me!